


Join them as they share their know-how and passion for creating online games for the whole family, not just the core. How do you make a game that works for kids and their parents? What key monetization decisions drove the game design and how is it working out 6 months later? The session will be highly interactive, full of humor, war stories and audience participation. Working with Marvel, using Unit圓D as the client engine, running a large scale Agile project, capturing the fun in two weeks, launch challenges, and more will be presented. Pgina voltada para os jogadores brasileiros do jogo Marvel Super hero Squad Online. Jason Robar, Studio Manager, and Jay Minn, Creative Director, the two co-founders of the development studio share their perspective 6 months after launch. Marvel Super Hero Squad Online, The Amazing Society's AAA browser-based online game launched in April of 2011. Marvel Super Hero Squad Online Postmortem- An MMO For the Whole Family in Under Two Years
